From: Erik V. <eri...@xs...> - 2011-03-06 09:17:18
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This seems to be the first game with this particular map configuration, so I'm not surprised about finding bugs. I cannot load your saved file (not sure why), but in my own attempt to play it I found that tile #57 cannot be laid "in any valid orientation" on city hexes E11 and M7; I'll try to debug that. Please choose a different game name than 1830 - we already have such a game. I named it 18XX for my test. I cannot handle duplicate names. Erik. Van: Erik Vos [mailto:eri...@xs...] Verzonden: zaterdag 5 maart 2011 21:30 Aan: 'Scott Petersen'; 'Development list for Rails: an 18xx game' Onderwerp: Re: [Rails-devel] Map.xml - Tile Orientation I'll have a look. Van: sco...@gm... [mailto:sco...@gm...] Namens Scott Petersen Verzonden: zaterdag 5 maart 2011 21:18 Aan: Development list for Rails: an 18xx game CC: Erik Vos Onderwerp: Re: [Rails-devel] Map.xml - Tile Orientation On Thu, Mar 3, 2011 at 3:39 PM, Erik Vos <eri...@xs...> wrote: It's about how the hexes are named. "letterOrientation" defines whether the letters (A-Z) alongside the map run horizontally or vertically. "even" defines which letters have even numbers: A (i.e. A2, A4, B3, C4) or B (i.e. A1, A3, B2, C3 etc.) - in fact any letter can be used here. Yes, there are 2x2x2=8 possibilities to set up map orientation and map hexes naming! Erik. Thanks. I suppose that's not the problem unless there is something I'm still not understanding. I have attached the XML files (modified from 1830) and a save file if someone's willing to take a look. Note how the track is discontinuous in the northwest and lots of otherwise legal track upgrades are disallowed. I added the #441 single spoke city to help me troubleshoot the error. The tile upgrades seem to think that they are actually a space away (i.e. E11 only allows the upgrades that would be allowed in G11). I can't figure out the general rule for the error. I am totally stumped on this. I was thinking it was related to rotating the hexes, but now I'm not so sure. |