From: Erik V. <eri...@xs...> - 2011-03-05 20:29:26
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I have committed code for this feature. There is a new "File | Reload" option in the game status window. Contrary to what I said below, it can only be used to load a *later* version of the same game, and it also lets you retry if you pick a saved file that does not match with the current game. It basically works for me, although error reporting may need some further polishing. To anyone interested: please give it a try. Erik. > -----Oorspronkelijk bericht----- > Van: Erik Vos [mailto:eri...@xs...] > Verzonden: donderdag 3 maart 2011 22:31 > Aan: 'Development list for Rails: an 18xx game' > Onderwerp: Re: [Rails-devel] No close/load ability? > > OK, this (what I would call) "Reload" feature sounds useful and pretty easy to > do. The reloaded file must be an earlier or a later version of the same game, > otherwise Rails will complain and throw you out. I'll put this high on my to-do > list. > > Erik. > > > -----Oorspronkelijk bericht----- > > Van: Rick Westerman [mailto:wes...@pu...] > > Verzonden: woensdag 2 maart 2011 16:33 > > Aan: Development list for Rails: an 18xx game > > Onderwerp: Re: [Rails-devel] No close/load ability? > > > > > > > > > Thinking about it, what might be doable without too much effort is > > > to enable loading a saved file that represents a later stage in the > > > *same* game. > > > Rails > > > could do a check of the actions in the saved game against the > > > actions currently in memory, and get on as long as these are > > > identical, finally picking up any extra actions in the saved game > > > file. If I understand you correctly, that would help you out in the > > > case you describe, right? > > > > That would be correct. > > > > In part such an ability would potentially bring around the long > > desired 'network play'. I can foresee more-or-less automated play > > that involves > the > > program itself automatically dropping off and retrieving files from a > place like > > 'dropbox'. Of course this ability would require yet more coding! Wish > I > > knew Java or had enough time to learn it. Alas my day job interferes > > and > my > > night life (e.g., the family) keeps me occupied. > > > > Thanks, > > -- Rick > > > > > > > > > > -----Oorspronkelijk bericht----- > > > > Van: Rick Westerman [mailto:wes...@pu...] > > > > Verzonden: dinsdag 1 maart 2011 14:19 > > > > Aan: Development List Rails > > > > Onderwerp: [Rails-devel] No close/load ability? > > > > > > > > Hello list: > > > > > > > > I am back looking and using Rails after a year or so hiatus. > > > > One > > > feature I find > > > > missing (and that I find strange that no one has made a feature > > > > request > > > for) > > > > is the ability to close the current game and open up another game > > > > without having to quit and restart Rails. So I am wondering if I > > > > am missing > > > something > > > > obvious. Is there a way to load in a game without having to quit > > > > Rails? > > > > > > > > What is really bring this to the fore for me is that a buddy and > > > > I are > > > playing > > > > two-player 1889 via putting our files into Dropbox. When we are > > > > both on > > > line > > > > then we can get a bunch of moves done but are having to quit Rails > > > > between moves. In other words I find myself doing: > > > > > > > > 1) Start Rails > > > > 2) Load in the current game file, do my move, save the file. > > > > 3) See via Dropbox that my buddy has done his move. > > > > 4) Quit Rails. Repeat starting from #1. > > > > > > > > What would be preferable is: > > > > > > > > 1) Start Rails > > > > 2) Load, do move, save as in #2 above. > > > > 3) See my buddy do his move. > > > > 4) Repeat starting with #2; i.e., no quit/start of Rails > > > > > > > > Thanks, > > > > > > > > -- > > > > Rick Westerman > > > > wes...@pu... > > > > > > > > > ---------------------------------------------------------------------------- > -- > > Free Software Download: Index, Search & Analyze Logs and other IT data > > in Real-Time with Splunk. Collect, index and harness all the fast > > moving IT > data > > generated by your applications, servers and devices whether physical, > virtual > > or in the cloud. Deliver compliance at lower cost and gain new > > business insights. http://p.sf.net/sfu/splunk-dev2dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ---------------------------------------------------------------------------- -- > What You Don't Know About Data Connectivity CAN Hurt You This paper > provides an overview of data connectivity, details its effect on application > quality, and explores various alternative solutions. > http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |