From: Erik V. <eri...@xs...> - 2011-02-19 09:14:19
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Just had a quick glance through the 18GA rules I have (the original Mark Derrick version), and it seems to me that almost everything is already configurable in the XML files. The only exception I see so far is the OCR special ability (free 2-train). For that aspect I think we can reuse the existing SpecialTrainBuy class, which is already used for the 18AL NDY special ability, by setting the deduction to 100%. The only new aspect, which will require some Java programming to fix, is that the OCR train is reserved (not normally buyable). I don't know if 18GA v2 (from John David Galt) is any different. There also seems to be a Cotton Port variant. Erik. > -----Oorspronkelijk bericht----- > Van: Erik Vos [mailto:eri...@xs...] > Verzonden: vrijdag 18 februari 2011 22:25 > Aan: 'Development list for Rails: an 18xx game' > Onderwerp: RE: [Rails-devel] Tiles and Their Identifiers > > Well, I'd say that an unfinished game is better than no game, because > someone else (like me) might pick it up some day. > For instance, if you would start with creating the 18GA XML config files > (except Tiles.xml), as far as you can get, we would already have a subgame > that's playable, if only by the 1830 rules only. I always start by copying a set of > existing game files, and then modify these files. > > On the map you could leave out any map tiles that don't yet exist, with a > comment that a new tile should be inserted there. > Once we have TileSet.xml and all missing tiles, Tiles.xml can be created with a > separate utility, so don't worry about that file. > > Erik. > > > -----Oorspronkelijk bericht----- > > Van: ab...@o2... [mailto:ab...@o2...] > > Verzonden: vrijdag 18 februari 2011 7:15 > > Aan: 'Development list for Rails: an 18xx game' > > Onderwerp: Re: [Rails-devel] Tiles and Their Identifiers > > > > Well. I started implementing 18GA and there are few game specific > > tiles (Atlanta which includes new map hex and some other cities). But > > don't fill pressed as I'm not sure if I will indeed finish that 18GA. > > (And working on those tile made me realize issues with tiles in > > general.) > > > > Adam Badura |