From: <ab...@o2...> - 2011-02-16 07:23:02
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I thought about using IDs as on the http://www.18xx.net/tiles/ page. I think it would be better. However it would require code changes to allow non-integer IDs. I could try to do that but do you want it? Also you haven't answered other questions (about towns and cities) and negative/positive IDs. Adam Badura -----Oryginalna wiadomość----- From: brett lentz Sent: Wednesday, February 16, 2011 12:44 AM To: Development list for Rails: an 18xx game Cc: Adam Badura Subject: Re: [Rails-devel] Tiles and Their Identifiers Adam - Looks like you hit on the issue. There are a few tile numbers that overlap or otherwise conflict due to the game designer's choice in naming and our own implementation details related to how Rails handles tile filenames, etc. In general, we try to preserve the board game's original tile names as best as we can, but sometimes that just isn't possible. If you can think of a better name for a given tile, please suggest it and/or send in a patch for consideration. :-) ---Brett. On Tue, Feb 15, 2011 at 3:40 PM, Adam Badura <ab...@o2...> wrote: > After further investigation it seems that the problematic identifiers > are for those tiles which are not actual tiles but imprinted ones like the > referred –3005. But still game specific tiles are “strange”. Like for > example AL441. > > Adam Badura > > From: Adam Badura > Sent: Wednesday, February 16, 2011 12:34 AM > To: rai...@li... > Subject: [Rails-devel] Tiles and Their Identifiers > > How do you assign tile identifiers? For example 18EU Berlin Yellow > tile > has code –3005. Why? Why this value? Why not use codes as given on > http://www.18xx.net/tiles/ to make them accessible for larger audience? > Also > what is the difference between negative and positive number in the code? > Why > base tiles (inprinted) with towns (dits) and cities have those towns and > cities not cenetered as is usually drawn on maps but rather pushed at one > side and then randomly (as it seems) rotated? > > Adam Badura > |