From: Adam B. <ab...@o2...> - 2011-02-15 23:40:18
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After further investigation it seems that the problematic identifiers are for those tiles which are not actual tiles but imprinted ones like the referred –3005. But still game specific tiles are “strange”. Like for example AL441. Adam Badura From: Adam Badura Sent: Wednesday, February 16, 2011 12:34 AM To: rai...@li... Subject: [Rails-devel] Tiles and Their Identifiers How do you assign tile identifiers? For example 18EU Berlin Yellow tile has code –3005. Why? Why this value? Why not use codes as given on http://www.18xx.net/tiles/ to make them accessible for larger audience? Also what is the difference between negative and positive number in the code? Why base tiles (inprinted) with towns (dits) and cities have those towns and cities not cenetered as is usually drawn on maps but rather pushed at one side and then randomly (as it seems) rotated? Adam Badura -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |