From: Phil D. <de...@gm...> - 2010-09-27 23:19:58
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Excellent news, good work :) On 20 September 2010 22:40, Erik Vos <eri...@xs...> wrote: > Well, that was simple indeed. The white fake tiles are now gone. Hexsides > can be declared "open" which means that track can be laid against these > sides even at the board edge. I have applied this to the map of 1825U1. As > far as I can see now, such track is ignored by the revenue calculator. > > Erik. > > -----Original Message----- > From: Erik Vos [mailto:eri...@xs...] > Sent: Monday 20 September 2010 19:46 > To: 'Development list for Rails: an 18xx game' > Subject: Re: [Rails-devel] 1825 patch > > > -----Original Message----- > From: Phil Davies [mailto:de...@gm...] > Sent: Monday 20 September 2010 11:57 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1825 patch > > I kind of like the idea of having half-hexes to plug onto the top/side > of the map from an aesthetic point of view, however, in terms of time > spend, I think it might end up being more worthwhile being able to > define edges that are 'safe' for pointing track into (and that > automatically act as a terminus of 0 value perhaps? > > I'm not sure how tricky that is, of course, but it would sidestep the > issue of even needing these extra fake hexes anyway. > > [EV] Yes, that shouldn't be too difficult. I'll try it out one of these > days. > > > > ------------------------------------------------------------------------------ > Start uncovering the many advantages of virtual appliances > and start using them to simplify application deployment and > accelerate your shift to cloud computing. > http://p.sf.net/sfu/novell-sfdev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |