From: Steve U. <ste...@gm...> - 2010-08-16 19:19:00
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I see it as useful for analyzing a game after completion, including playing "what-if" scenarios. Steve Undy st...@ro... On Mon, Aug 16, 2010 at 1:07 PM, Stefan Frey <ste...@we...> wrote: > I am little guessing about the usage of the new game report/history window: > As it is very easy to navigate to past actions of the game, I wonder what > the > user intentions will be: > > Will the main use be a possible return to a previous state of the game (for > example during a ftf game an action was skipped wrongly or a player was > allowed a take back)? > In that case it make sense to keep the other windows fully activated and > responsive to user actions. > > After adding the ability to comment the following use case might occur > frequently in pbem: > Going back to one action, add a comment and return to the end of action > stack. > > Or maybe it will be more a tool for analyzing the crucial situations after > the > game has finished? > > The reason is that for the two latter use cases it would be better to > disable > the game windows to user actions to avoid deleting the game history > unintentionally, preventing a return to the latest game state. > Then there should be a button/menu item (maybe in the Main GameStatus > Window > under Moderator) that allows to restart the game at the selected point in > history. (=> Replay from here). > > Stefan > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by > > Make an app they can't live without > Enter the BlackBerry Developer Challenge > http://p.sf.net/sfu/RIM-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |