From: John D. G. <jd...@di...> - 2010-08-14 18:13:50
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Erik Vos wrote: > This is a very interesting idea, and I understand that such a feature would > be much more useful that the existing editing option. > > The main issue is about the sequence of actions. You say: "Instead, we want > to be able to simply associate a message-text with each move" and "from a > user-interface pov, the 'current player' is speaking". If taken literally, > this would mean, that the message should become part of the move*, and that > the message must be entered _before_ the move is completed and executed (by > pressing "Pass", "Buy", "Done", "Lay Tile", etc.). This way, we can easily > ensure that a message becomes part of the move and is logged, saved and > undone with it. (The messages would always be displayed either before or > after the existing move text.) I like this idea but would make the message a separate "action". (This might mean you're allowed to send messages out of turn, or only that each turn in PBEM games has to end with the "Done" button so that you have a chance to enter messages before ending your turn.) If messages are allowed out-of-turn, then a player who uses "Undo" within his turn may have to undo somebody else's message to reach his own action. |