From: Chris S. <chr...@gm...> - 2010-08-14 05:38:40
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I concur with this request 100%. -- Chris Please consider the environment before printing this e-mail. On Thu, Aug 12, 2010 at 10:27 AM, Jim Black <ji...@ko...> wrote: > > If you're doing some work in the report window, I'd like to request/revisit > the notion of a feature for a player annotation/message, along with each > move. > > This came up earlier, and Erik implemented a feature that allows edit/save > of the report-window/file- but that's not the feature pbem users want. > > Instead, we want to be able to simply associate a message-text with each > move, and have that message-text saved in the GAME FILE (.rails), and, > logged in the report window. > > So the report window might read like this : > > <snip> > Jim buys a 10% share of PRR from Pool for $90. > JIM: Now, I wish I'd floated PRR earlier. :-( > Fred buys a 10% share of NYNH from IPO for $67. > FRED: If PRR came out earlier, I wouldn't have bought the #4 train- either > way, NYC will get that #5. > Aliza buys a 10% share of PRR from Pool for $90. > ALIZA: Would you guys keep the noise down? > Jason buys a 10% share of PRR from Pool for $90. > Jim passes. > Fred passes. > etc... > <snip> > > To summarize, I think this feature has these aspects: > > a) a new text-control in the main user-interface (maybe in the > report-window toolbar, maybe somewhere else)- the current player can type > text into the control, and it will be saved as a comment in the game-record > (at this point in the game). > b) these player annotations are saved in the regular .rails file, along > with the traditional player moves > c) the report-window reports these player texts/messages, simply > interleaved in it main game log. (as in my example, above. alternatively, > a different window might just list player's messages- but, personally, I'd > prefer a single log, w/ everything reported there.) > d) there is no additional save/edit action required (or desired), to save > the text-message- it's /automatically/ appended to the main game record, > during a normal Save... > e) undo/etc should also undo the message- the messages are attached to > moves (from a user-interface pov, the "current player" is speaking). > > I'm trying to be precise, to be helpful- but, I don't think it's very > difficult, as described here? > > This would provide a /huge/ social benefit in pbem games. > > (The Rails record is too dry- no player interaction, eg compared with > VASSAL pbem games. Rails does everything else, though- so, pbem players > don't use email for much game chat, either- and, even if they did, it > wouldn't be saved along with the game.) > > thanks for the consideration, > - jim > > > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by > > Make an app they can't live without > Enter the BlackBerry Developer Challenge > http://p.sf.net/sfu/RIM-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |