From: John D. G. <jd...@di...> - 2010-06-13 16:04:14
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I tried a 4 player game last night. The initial round went as expected, though it was annoying that we were compelled to float the By to allow the game to continue (if this were not forced, the OB would have been left unpurchased for one round because the only one who could afford it was the LD/Sx owner. This is usual for us). The map error near Dusseldorf/Essen is fixed now. The logic to limit which hexes you can lay tiles in seems correct -- except that (1) it still offers to let the Pfalz owner place Mannheim during yellow phase, and (2) it doesn't let you start the game by dropping a token in Nurnberg and then build track north from there on turn 1 (which some of us believe is legal). But while that logic "knows" about route connections, the tile rotation logic doesn't. That is, you're still allowed (and sometimes offered as first choice) the ability to place a new tile rotated so that it doesn't connect to your route. Also, the controls to place a tile seem annoyingly finicky -- you have to click directly on the image of the tile you want to place, even though its description takes up a larger space that looks like a button. The route calculation logic seems correct when it gives an answer at all. But in most turns it did not even guess at a revenue number for By. I ran into a real show stopper, though, in the stock round when Ba formed. I backed up (undid) a couple of turns to test "what ifs". Then I found out the hard way that when you undo the purchase of a Ba share, the share seems to get put back on the bottom of the stack! (That is, after two players together bought 60% of Ba, undid two 10% purchases, and redid them, I can't buy the seventh share -- it insists the next share I buy be 20%!) At this point I quit. I also tried out the "Cash Correction" mode just to see if it would help, and found that once you select it you can't cancel it without changing anything. Entering zero gets you an error popup. |