From: Phil D. <de...@gm...> - 2010-05-14 16:00:23
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On 14 May 2010 16:56, Stefan Frey (web.de) <ste...@we...> wrote: >> I've also realized that on that 4 train case, our algorithms would easily >> beat human - when I look at the map it's not obvious to me at all what the >> best run would be :) > > I am long lost with founding best routes for those scenarios, but I am not a > good route finder. > On a related note, we just finished playing an 1856 game with revenue calculation on and we had 5 D runs that were in excess of $1200 by the end of the game. No way would I ever have calculated that manually. I appreciate that D runs are technically probably the easiest for revenue calc to work out but it saves a massive amount of actual game time for which I am grateful Phil |