From: Stefan F. (web.de) <ste...@we...> - 2010-04-27 22:41:39
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Phil, Sorry for that: I did comitt an only half-finished refactoring of the network iterator. Interestingly the implementation of that is completely separate from the revenue calculator. This lost the correctly handling of switches, should work again now. Stefan On Friday 23 April 2010 17:26:38 Phil Davies wrote: > Brief but related point regarding tile placement. The tile placement > highlighting logic seems to allow backtracking at junctions, the > following is a much greater set of tiles than LPS could really upgrade > since it can't reverse at E16 > > Phil > > On 23 April 2010 03:32, Steve Undy <ste...@gm...> wrote: > > Not to mention the "named railroad" chits that give a bonus for running a > > route between specific cities. > > ' > > Steve Undy > > st...@ro... > > > > > > On Thu, Apr 22, 2010 at 5:43 PM, Chris Shaffer <chr...@gm...> > > > > wrote: > >> Note that 18AL doesn't count dit-towns for route length (nor the > >> lumber terminal) but does count them for value. > >> > >> -- > >> Chris > >> > >> Please consider the environment before printing this e-mail. > >> > >> > >> > >> On Thu, Apr 22, 2010 at 2:40 PM, Stefan Frey (web.de) > >> > >> <ste...@we...> wrote: > >> > And I promise that this is my last e-mail for today, but I will be > >> > away for > >> > some days and I would love to have some feedback on return. > >> > > >> > I guess that currently the revenue calculation works for none of the > >> > games > >> > 100% correctly. > >> > > >> > There are small little details, which still have to be added for > >> > several other > >> > games. If you know other details which deviate from the standard > >> > revenue rules, please add them below, especially for those games, > >> > which I hardly know > >> > or even have no rules for. > >> > > >> > Train types already supported are: default (including diesel), plus, > >> > express > >> > (ignore towns), double (multiply station values). > >> > > >> > My plans are to add: > >> > - Restriction list of vertexes which are mutually exclusive (that > >> > covers multi-hex offboard areas and multiple stations on one hex, > >> > which cannot be > >> > included in one run). > >> > - Bonus implementation that is general enough to cover as many > >> > exceptions as > >> > possible without being too specific nor complex (that should cover > >> > everything else...). > >> > > >> > Stefan > >> > > >> > Several games (including 1830): > >> > - Multi-Hex offboard areas can only included once. > >> > > >> > 1889: > >> > - The offboard areas change the revenue value for Diesel trains only. > >> > > >> > 18EU: > >> > - Include infinite towns & ports (already implemented, but not > >> > activated) > >> > - Pullman trains: Add highest valuable station. > >> > - Offboard-to-Offboard bonus > >> > - Hamburg offboard location hex > >> > - Berlin, Vienna multiple stations, cannot visit several in one run > >> > > >> > 1856: > >> > - Bonus tokens > >> > > >> > 1835: > >> > - Berlin multiple stations > >> > - Hamburg ferry > >> > > >> > 18Kaas: > >> > - Ruhr offboard (as reported by Phil) > >> > > >> > 18AL, 1851: > >> > ??? > >> > > >> > > >> > > >> > > >> > ---------------------------------------------------------------------- > >> >-------- _______________________________________________ > >> > Rails-devel mailing list > >> > Rai...@li... > >> > https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > >> ------------------------------------------------------------------------ > >>------ _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------- > >----- > > > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel |