From: Stefan F. <ste...@we...> - 2010-04-17 14:53:59
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Brett: a good question: There are a few pieces missing for my stuff, but it is not that much. We had a ftf 1889 yesterday on Rails and both revenue calculation and route awareness worked without a problem, but 1889 does not have a very demanding network structure.lo From my side a release should be possible in one week's time. Map Correction: * Any kind of tile up- and downgrades are possible, but tokens are not adjusted to reflect the changed number of stations or slots. For this I have to wait for Erik to solve the current issues before I link to his code or add my extensions for downgrades. * No token corrections so far, this will have to wait for a future release. Revenue Calculation: * Works for standard trains for 18xx without special revenue types (tested for 1830 and 1889 so far). * A game option has to be added to deactivate revenue calculation throughout the game. This would also deactivate revenue calculation for those games which are not supported (or tested) so far. Route Awareness: * The highlighting of available hexes can be wrong on complicated networks. (It does not impact revenue calculation however, as they use different type of iterators.) All of the three extensions above are loosely connected to the main code, thus it would be easy to deactivate them if they are not ready for shippment. And they are not rule enforcing, thus they do not change the strategy space. You can still lay the tiles as before and the calculated revenue is only a suggestion for the revenue step. Stefan On Saturday 17 April 2010 00:35:45 brett lentz wrote: > There will be. I think the question you'd like to ask is, "When will > the next release be?" > > The answer to that question is... as soon as somebody feels that > there's a sufficient level of stability in the recent work to request > one. :-) > > Erik/Stefan - What do you guys think? I know Stefan's been mostly > working on the route calculation stuff. Will that impact a new > release? > > ---Brett. > > On Fri, Apr 16, 2010 at 1:25 PM, Aliza Panitz <ali...@gm...> wrote: > > Is there going to be a Rails release with this bug fix in it? (We're > > trying to decide how/whether to continue the game this bug was > > reported on...) > > > > 1856 has been marked as "fully supported" since Rails 1.0.7 and I'm > > still struggling to complete PbEM games I started in November... > > perhaps there should be another game status, "first release" or > > "playtesting needed" or something, to denote games that are mostly > > complete but for which there has been no extensive playtesting. > > > > - Aliza > > > > On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: > >> Never mind, I could reproduce the problem as described below, and have > >> fixed it. > >> Can’t upload it now (SVN seems down) so that will be done tomorrow. > >> > >> Erik. > >> > >> -----Original Message----- > >> From: Erik Vos [mailto:eri...@xs...] > >> Sent: Friday 26 March 2010 00:00 > >> To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' > >> Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > >> > >> Ah, you mean that sales of 15% and 5% have added up? > >> If that is what has happened, I think I know what has caused this. > >> A saved file would of course help a lot... > >> > >> Erik. > >> > >> > >> > >> -----Original Message----- > >> From: Joshua Gottesman [mailto:jos...@gm...] > >> Sent: Thursday 25 March 2010 22:56 > >> To: Aliza Panitz > >> Cc: Development list for Rails: an 18xx game > >> Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price > >> > >> Yeah, I didn't even notice that. I just expected it to keep the price > >> the same. I suspect what happened is it counted your 15% and held the > >> 1/2 share and then combined that with my 1/2 share for another price > >> drop. Which is incorrect. > >> > >> On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> > >> > >> wrote: > >>> Rails 1.2.2 bug: > >>> > >>> Selling a single 5% share of the CGR to the pool should not have > >>> changed the stock > >>> price. > >>> > >>> To quote the rules: > >>> > >>> ============== > >>> The share value tokens move: > >>> > >>> Down one row for each full 10% share sold either during a stock round > >>> or during a forced sale by a company president. The sale of a single > >>> 5% share does not affect the share value token. Sales of multiple 5% > >>> shares move the share value token > >>> ============== > >>> > >>> To quote the game report: > >>> ] Joshua sells a 5% share of CGR to Pool for $90. > >>> ] CGR price goes from $90(E2) to $80(E3). > >>> > >>> > >>> I'll file an official bug later if nobody else gets to it first. > >>> > >>> - Aliza > >>> > >>> 2010/3/25 Joshua Gottesman <jos...@gm...>: > >>> - Hide quoted text - > >>> > >>>> ================== > >>>> Start of Stock Round 6 > >>>> ================== > >>>> Aliza has the Priority Deal > >>>> > >>>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. > >>>> CGR price goes from $100(E1) to $90(E2). > >>>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank > >>>> Joshua sells a 5% share of CGR to Pool for $90. > >>>> CGR price goes from $90(E2) to $80(E3). > >>>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank > >> > >> ------------------------------------------------------------------------ > >>---- -- > >> Download Intel® Parallel Studio Eval > >> Try the new software tools for yourself. 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