From: brett l. <bre...@gm...> - 2010-03-29 16:40:53
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Chris - I agree. An auto-update feature would be nice to have. It should go on the to-do list. ---Brett. On Mon, Mar 29, 2010 at 9:37 AM, Chris Shaffer <chr...@gm...> wrote: > I concur with Jim. It took scheduling a long distance phone call with > a 3 hour time difference just to get Rails installed on one less-than- > tech-savvy friend's home computer. He won't upgrade unless it is > impossible to play and it will almost certainly require another round > of me talking on the phone and saying "after you clicked that button, > what does it say?". When CyberBoard forced an upgrade recently, I > learned that his install of that program was 5 years out of date. > > Meanwhile, I update every time there is a new release. > > p.s. It would be nice to have an in game check for and install updates > feature. > > -- > Chris Shaffer > > Please consider the environment before printing this email. > > On Mar 29, 2010, at 9:27 AM, Jim Black <ji...@ko...> wrote: > >> Brett, >> >> My post was titled "Versioning". >> >> In my reading, your comments below speak primarily to code >> stability, and relative priorities of gaming bugs vs new titles. >> >> My comments weren't critical of Rails' stability, in general- and, >> regardless- I think the new regression suites are critical, and will >> make a profound improvement here anyway. >> >> Rather- I'm saying (a) it's very common for pbem tables to upgrade >> Rails during a game, and, (b) it's very common for pbem users to be >> running different versions of Rails /at the same time, at the same >> table/. >> >> It would be useful if the Rails discussions, priorities, etc, simply >> recognized this plain fact. >> >> Do with it, what you will- but, please- don't suggest most pbem >> rails games are played start-to-finish by all the players with one >> rails version; it's simply untrue. Further- in my view, this leads >> to simply ungrounded conclusions about the Rails user experience. >> >> - jim >> >> >> >>> >>> Jim - >>> >>> I think you're missing the point. >>> >>> Each of us volunteers their time to the development of this project. >>> The hours we dedicate are finite and limited. >>> >>> So, it's simply a question of how we spend that time. >>> >>> We certainly could spend that time making slow, deliberate, careful >>> changes that don't break save file compatibility and doing the >>> time-intensive regression testing to ensure that's the case. >>> >>> But... why would we? How does it help us achieve our goal of being >>> able to support playing as many 18xx games electronically as we can? >>> >>> If we do things that way, it would take us literally years to >>> implement any new feature because we'd need to painstakingly test >>> every nook and cranny of the code to make sure those changes didn't >>> break anything. >>> >>> Now, I'm not saying we shouldn't ever test anything. Stefan has >>> done a >>> great job improving our ability to test saved games. >>> >>> My point is, our time is limited and we must choose where to spend >>> that time. >>> >>> The whole point of the e-mail you're quoting is that my >>> recommendation >>> on how to spend our limited time is to spend it on developing new >>> features, implementing new games, and generally getting Rails into >>> the >>> state we'd like it to be in. The price we pay for focusing more on >>> new >>> development is that we will not be able to spend as much time on >>> minimizing breakage. >>> >>> It's frustrating to hit a bug and have it tank your game. I >>> understand >>> this, perhaps more intimately than you're giving me credit. However, >>> we can't be all things to everyone. Trade-offs and sacrifices are >>> necessary if we want to get anything done. >>> >>> ---Brett. >> = >> --- >> --- >> --- >> --------------------------------------------------------------------- >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |