From: alexti <al...@sh...> - 2010-03-21 17:58:30
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I agree that we should target to make the route calculation accurate. Though it might be ok to say that in some particular game it might produce sub-optimal results in specific circumstances and alert players that they need to double-check the routes. If we display them it can hopefully simplify the task. Alex. On Sun, 21 Mar 2010 11:45:29 -0600, John A. Tamplin <ja...@ja...> wrote: > On Sun, Mar 21, 2010 at 1:21 PM, Stefan Frey <ste...@we...> wrote: > >> I have only a very basic knowledge about graph theory, but from my >> background >> as econometrician I wonder, if there is a need to search for the true >> maximum. Is there no equivalent to solve such a problem similar to the >> search >> for the global maximum of numerical functions, where one can employ >> simulated >> annealing or genetic algorithms to get close to the optimum? >> > > Close to the optimum run is going to pretty annoying for a player who > needed > the optimal run to buy their permanent train. > > Usually that is as good enough for macro-economist to optimize social >> welfare, >> should that not be sufficient for a 18xx player ;-) >> And if one player thinks he can do better, still let him do so? >> > > I'm just not sure there is much point including it if it can't be > correct. > If it is accurate most of the time, then people will depend on it and > not > notice when it is wrong, and if it is rarely right people will just turn > it > off and ignore it. > -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ |