From: Justin R. <jus...@gm...> - 2010-03-18 18:30:14
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Yeah John Tamplin's sheet shows a 14 upgrading to a 448 and that seems not right... On Thu, Mar 18, 2010 at 11:24 AM, Stefan Frey <ste...@we...> wrote: > Aliza: > thanks for your test and your update. Two comments. > > A) Tile 57 upgrades > I am a little surprised, because I thought that this is intentional. I think > there are not many places, that cry for the straight city, but it allows some > tragic tile lays. > But I usually prefer tile manifests that only require visual inspection if one > tile can replace the other (retain all connections and are of the same type), > thus that change makes sense. > > B) Tile 448 upgrades all green cities > Is that really true? How should that work. Tile 448 is a K brown tile. How can > you place that on a green X (14)? Or the green windmill (13)? Rails would > mark those upgrades as impossible, as not all connections can be maintained. > > If there is agreement on A) I will fix that. For B) I would like to have some > confirmation that I fully understand the implications. > > STefan > > > > On Thursday 18 March 2010 16:50:13 Aliza Panitz wrote: >> I was playing 1889 with a few of my imaginary friends, and noticed >> that #57 (straight yellow city) does not upgrade to #205 or #206 (the >> two obnoxious single-bang green Y shapes). >> >> This faithfully follows the tile upgrade sheet in the 1889 rules, but >> I've confirmed with John Tamplin that this is an error; the upgrade >> should be legal. >> >> He also mentions that "the 448 tile should be playable on any of the >> green city tiles." >> >> I'm hesitant to call this a Rails bug, since Rails implemented the >> printed rules, but it's something that should be changed. >> >> (This was in Rails 1.2, and I know that I need to upgrade to 1.2.1, >> but I doubt it makes a difference.) >> >> Is it OK if I file a bug report based on my private conversation with John? >> >> - Aliza >> >> --------------------------------------------------------------------------- >>--- Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |