From: Phil D. <de...@gm...> - 2010-03-12 12:39:21
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Erik, wow, you are like a machine getting these things fixed, thanks :) Aliza, it's not going to be a big deal having brown tiles as preprinted on a board, this is doable now. Erik just changed my original tile to grey to match the colours rails uses everywhere else and I think this makes sense since it is not an upgradeable tile on the board. Phil On 11 March 2010 23:36, Aliza Panitz <ali...@gm...> wrote: > On Thu, Mar 11, 2010 at 3:27 PM, Erik Vos <eri...@xs...> wrote: >> I have checked in corrected versions of Phil's initial 1825U1 setup, and >> added the missing preprinted tiles. >> The map is now complete and displays (about) properly. >> >> Please note, that TileDesigner creates "fixed" map tiles with a grey (or >> red) background; not brown. For consistency, I have changed the hex SW of >> Bristol accordingly. >> >> Erik. >> > > There is at least one game out there (18io) which has fixed map tiles > that are deliberately brown, not gray, so that people can lay "tragic > track" leading into them (or even just have more flexibility upgrading > adjacent city hexes.) > > I don't know whether this is enough of a outlier that Rails can afford > to ignore it. > > - Aliza > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |