From: Chris S. <chr...@gm...> - 2010-03-05 16:28:06
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Maybe we could have the current and on-deck trains displayed, as they are on many newer game boards where you can see currently available + top of stack of bigger trains? That way, the display would never be more than two trains, no matter how many types exist in the game. -- Chris Please consider the environment before printing this e-mail. On Fri, Mar 5, 2010 at 6:42 AM, Phil Davies <de...@gm...> wrote: > I appreciate I might be a minority in this but I quite like having the > single string of train prices, it's a nice 'at a glance' view of > upcoming costs without having to dive into the info menu. > > I imagine games with very long train schedules might look pretty > horrible with this though... > > Phil > > On 4 March 2010 22:23, Erik Vos <eri...@xs...> wrote: > > I have fixed the double price to be paid for 1835 Prussian shares. > > This is the first case where the share price is not tied to the smallest > > share unit (5%), so I had to introduce a new parameter for the number of > > (smallest) shares units where the share price is valid for. > > > > I have also extended the Train info to specify price and quantity. The > long > > train price string in the GameStatus window has been removed. > > > > Erik. > > > > > > > ------------------------------------------------------------------------------ > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |