From: brett l. <wak...@gm...> - 2010-01-20 23:26:34
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On Wed, Jan 20, 2010 at 3:16 PM, Erik Vos <eri...@xs...> wrote: > ________________________________ > From: John A. Tamplin [mailto:ja...@ja...] > Sent: Wednesday 20 January 2010 23:57 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] Info: trains and phases > > On Wed, Jan 20, 2010 at 5:55 PM, Aliza Panitz <ali...@gm...> > wrote: >> >> A very few games (18MEX, 18AL (or the sibling game with the civil war) >> come to mind, I know there's at least one other) have half-phases -- >> the last or second-to-last train of one of the types triggers >> something. >> >> For example, phase 3-and-a-half in 18MEX lets NdM shares be sold in >> the SR, and kills the minors. >> >> I'm not sure how to indicate or code for that. > > > > That's not possible yet. Sometime someone will have to invent some trick for > that... > I don't think this should be too difficult to handle. We can add an attribute to the Phase class denoting whether the current phase is a "full" phase, or a partial phase, and then add conditional logic that runs the various parts of the turn based on the XML's definition of what parts of a turn happen (or don't) during the partial phases. ---Brett. |