From: Rick W. <wes...@pu...> - 2010-01-20 16:51:12
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John A. Tamplin wrote: > On Wed, Jan 20, 2010 at 11:27 AM, brett lentz <wak...@gm... > <mailto:wak...@gm...>> wrote: > > Supporting unlimited tiles doesn't require changing the XML. It > simply requires finding the places in the code where we check for tile > availability, and adding an extra condition to it, so that it reads > "if a tile is available or the unlimited tiles option is selected, lay > a tile". > > > Note that a number of games specify the plain yellow tiles (7/8/9) are > unlimited, but the rest are limited to those provided in the game. > Yes, but those games (1826, 1846, 1851, 1861, 18GL, 18US and 18West) can be taken care of already via the 'quantity' value for their tiles. That is, unlimited 7/8/9s in those games are not an optional feature. That being said I can see that some game variants (I can not think of any official ones at the moment) might specify some tiles as unlimited while leaving the rest limited. Since the number of tiles to be modified in this manner would probably be small this could be taken care of via the XML IfOption tag. The current discussion of 'unlimited tiles' affects all tiles and thus does seem to be better taken care of within code. * * -- Rick Westerman wes...@pu... |