From: John A. T. <ja...@ja...> - 2010-01-20 16:29:52
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On Wed, Jan 20, 2010 at 11:27 AM, brett lentz <wak...@gm...> wrote: > Supporting unlimited tiles doesn't require changing the XML. It > simply requires finding the places in the code where we check for tile > availability, and adding an extra condition to it, so that it reads > "if a tile is available or the unlimited tiles option is selected, lay > a tile". > Note that a number of games specify the plain yellow tiles (7/8/9) are unlimited, but the rest are limited to those provided in the game. -- John A. Tamplin |