From: brett l. <wak...@gm...> - 2010-01-20 06:13:08
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It's a play option for those that want it, It defaults to being disabled. The Simtex 1830 game had it. Other than requiring a lot of tedious XML editing, it's easy to support, so I see no reason not to add it. ---Brett. On Tue, Jan 19, 2010 at 10:05 PM, Aliza Panitz <ali...@gm...> wrote: > On Tue, Jan 19, 2010 at 5:30 PM, Freek Dijkstra <sf_...@ma...> wrote: >> Attached is a patch (for only the XML and LocalisedText.properties >> files) that adds another option to all games: Unlimited Tiles. It sets >> the quantity of each tile to -1. >> >> The TileSet.XML files grow quite a bit with this option, so let me know >> if this is the correct way to implement this. >> >> Note: I set the limit of all tiles to -1, even for city-specific tiles >> where it makes no sense to have >1. I was too lazy to check those >> exceptions. >> >> [...] > > > What games use this? Or is it a playtesting idea? > > There are games that make certain of the yellow tiles unlimited, > though I can't think of which they are right now. > > - Aliza > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |