From: Erik V. <ev...@us...> - 2010-01-14 20:57:17
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Update of /cvsroot/rails/18xx/rails/game/action In directory sfp-cvsdas-1.v30.ch3.sourceforge.com:/tmp/cvs-serv5928/rails/game/action Modified Files: PossibleActions.java Log Message: Changed comment Index: PossibleActions.java =================================================================== RCS file: /cvsroot/rails/18xx/rails/game/action/PossibleActions.java,v retrieving revision 1.15 retrieving revision 1.16 diff -C2 -d -r1.15 -r1.16 *** PossibleActions.java 1 Jan 2010 18:57:56 -0000 1.15 --- PossibleActions.java 14 Jan 2010 20:57:08 -0000 1.16 *************** *** 14,19 **** * This class manages the actions that the current user can execute at any point * in time. Each possible action is represented by an instance of a subclass of ! * PossibleAction. The complete set is stored in a Map per action (subclass) ! * type. <p>This class is implemented as a singleton to prevent multiple * instances lingering around, as there can only be one set of possible actions * at any point in time. --- 14,19 ---- * This class manages the actions that the current user can execute at any point * in time. Each possible action is represented by an instance of a subclass of ! * PossibleAction. The complete set is stored in aan ArrayList. ! * <p>This class is implemented as a singleton to prevent multiple * instances lingering around, as there can only be one set of possible actions * at any point in time. *************** *** 88,96 **** // Save is always allowed ! if (checkedAction instanceof GameAction && ((GameAction)checkedAction).getMode() == GameAction.SAVE) { return true; } ! // Check if action accurs in the list of possible actions for (PossibleAction action : possibleActions) { --- 88,96 ---- // Save is always allowed ! if (checkedAction instanceof GameAction && ((GameAction)checkedAction).getMode() == GameAction.SAVE) { return true; } ! // Check if action accurs in the list of possible actions for (PossibleAction action : possibleActions) { |