From: Erik V. <eri...@xs...> - 2010-01-13 18:42:40
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Yes, that was another reason. Thanks, Brett. Erik. -----Original Message----- From: brett lentz [mailto:wak...@gm...] Sent: Tuesday 12 January 2010 02:37 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Tiles.xml, TileSet.xml, and svg files On Mon, Jan 11, 2010 at 3:44 PM, Rick Westerman <wes...@pu...> wrote: > Ah, I think I just answered my own question on why there has to be a > per-game Tiles.xml when the data is being generated from a global > Tiles.xml file. It looks like -- for whatever reason -- there does > need to be a one-to-one correspondence between the tiles in > TileSets.xml and Tiles.xml. Thus since TileSets is limited on a per- > game basis then so does Tiles.xml. > > -- Rick If memory serves, the reason we decided to do it this way is because there are a few tiles out there that use duplicated tile numbers. So, we need to be able to do things like, "Tile #88 in game X is image #1088" while "Tile #88 in game Y is image #2088". ---Brett. ---------------------------------------------------------------------------- -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |