From: brett l. <wak...@gm...> - 2010-01-12 02:45:41
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On Mon, Jan 11, 2010 at 3:44 PM, Rick Westerman <wes...@pu...> wrote: > Ah, I think I just answered my own question on why there has to be a > per-game Tiles.xml when the data is being generated from a global > Tiles.xml file. It looks like -- for whatever reason -- there does > need to be a one-to-one correspondence between the tiles in > TileSets.xml and Tiles.xml. Thus since TileSets is limited on a per- > game basis then so does Tiles.xml. > > -- Rick If memory serves, the reason we decided to do it this way is because there are a few tiles out there that use duplicated tile numbers. So, we need to be able to do things like, "Tile #88 in game X is image #1088" while "Tile #88 in game Y is image #2088". ---Brett. |