From: brett l. <wak...@gm...> - 2009-11-23 23:53:54
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On Mon, Nov 23, 2009 at 3:00 PM, Erik Vos <eri...@hc...> wrote: >> While you're pondering this in the background, here's some food for >> thought- just thinking 'outside the box'- >> >> What a pbem player would want, I think, is a single "Commit" button- >> instead of separate "Done" and "Save" functions. >> >> When selecting "commit", the move would be saved- tagged with both >> current /and/ next player, and then the current-player would be >> advanced (within the session) This would combine the 'done' and >> 'save' and 'who's next?' functions into one atomic action/button. > > Please note, that Done is not always the end of a player's turn. > It can mean just the end of a certain type of action, like buying trains. > In many games (1851, 1856, 18EU to name a few) that does not end the turn. > > I wonder what users think about the clarity on the indication whose > turn it is. I have the feeling that just highlighting the player or > company name isn't clear enough, but I don't have a good idea in what way > that could be improved. Popups are impopular, so that is a no-no. > > Erik. > > I think what the solution may need to be is to have an "end turn" button that shows up in the UI after the user's taken their final action, but before the game advances the state to the next player's turn. Optionally, we could reserve having the 'end turn' button for games that are flagged as being PBEM games. Caveat - I haven't really looked at the code, so I can't be certain how much complexity this would add. I'm mostly just thinking about how we could provide a player aid to signal the difference between "Done = finished with this phase of my turn" and "Done = End my Turn." Perhaps, as I think about it, the only thing we need is to replace "Done" with two distinct strings: "End Phase" and "End Turn". Thoughts? ---Brett. |