From: John D. G. <jd...@di...> - 2009-11-23 00:49:50
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Erik Vos wrote: > Re: bug #2898839 - 1830: dropouts remain, in privates-auction. > > I have reverted this fix, as it apparently was against the rules. Yay! > One possibility is to add a game option to all games with an > 1830-style auction: to disallow rejoining bidding after a pass. I'd like to see options like this be selected at game start, either by embedding them in the game-definition file or by starting up with a dialog box like the one in Colossus (.sf.net). > In addition, it might be a good idea to skip player turns automatically > if really nothing else can be done than just passing. Agree. But in stock rounds this mostly won't happen (unless it is the first round of a game which, like 1830, does not allow a player to sell anything during that round). If a player has enough money to buy the lowest priced certificate (except ones he is banned from buying because he sold a share), or has a certificate he can legally sell, he gets a turn. Even if he has neither, he may be able to take other special actions (directly buy or sell a private, convert M&H, redeem or reissue shares). > To some extent this already occurs in Operating Round turn steps. > In hot-seat play such turn skipping might be easily overlooked, > so I guess a warning about skipping a player turn should be > popped up (and added to the Report window) as well. I would not want such a pop-up (or at least would want to be allowed to turn them off). The only place I'd put pop-ups in the game is when a player has taken an action that requires follow-up decisions. (Examples: you sell some shares and one or more Presidents have to decide whether to price- protect. Or you cause a phase change and various players have to choose which trains to discard, whether to form the Pr, which minors to merge, what to take in exchange for IRSFF shares, and so on.) |