From: Erik V. <eri...@hc...> - 2009-11-22 14:45:58
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Re: bug #2898839 - 1830: dropouts remain, in privates-auction. I have reverted this fix, as it apparently was against the rules. However, I sympathize with Jim's remarks below, and I'm thinking about ways to address it (possibly in a next release). One possibility is to add a game option to all games with an 1830-style auction: to disallow rejoining bidding after a pass. Another possibility is to add a facility for a player to withdraw from an auction. However, I haven't found yet a satisfactory way to include such an action in the current UI. Options: - Add an extra Autopass button (but there isn't really room for); - Add a menu item to set Autopass for the current auction (but menu items tend to be overlooked); - Add a checkbox with text below the button row that says something like "Autopass for this auction". Not very pretty. Any better ideas? In addition, it might be a good idea to skip player turns automatically if really nothing else can be done than just passing. To some extent this already occurs in Operating Round turn steps. In hot-seat play such turn skipping might be easily overlooked, so I guess a warning about skipping a player turn should be popped up (and added to the Report window) as well. Erik. > In terms of your first question (bid again or drop out), I've > verified > this with a number of players, but also- there's a popular FAQ for > 1830, that acknowledges that this is played differently across > different groups, and that this is a popular 'house rule' (an > odd way > of putting it, that just increases the ambiguity). > > I think, the moral is- that there is no definite answer agreed among > experts. > > The one deciding factor for me in filing this bug for rails > is this: > whenever this comes up in pbem play- players always WANT to keep > passing, and it typically up slowing everything down significantly > that rails keeps returning to that player. > > Other than that, I have no opinion or real preference, and I'd just > try to make sure players in any game I hosted understood how Rails > plays this, ahead of time, so that there's no unfortunate surprises. |