From: Brett L. <wak...@gm...> - 2007-10-12 00:26:08
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After whittling away at the rest of the 18EU XML, I think I'd like to take a stab at implementing Price Protection. Judging by the code, it appears that the best way to go about this is to implement it as a special Round, then have the StockRound code signal to the GameManager whether it needs to initiate a "Price Protection Round". This looks like it will allow the GameManager and GameUIManager to prompt the user with an appropriate UI and handle the price protection processing based on the user's input. Do I have that about right? Is this a good way of implementing Price Protection? ---Brett. Love is the only game that is not called on account of darkness. -- M. Hirschfield |