From: Brett L. <wak...@gm...> - 2007-08-02 22:11:01
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On Thu, 2007-08-02 at 23:33 +0200, Erik Vos wrote: > > > OK, I had missed that point: you want a user allow to skip > > the game options > > > part. > > > Fair enough. > > > > > > > > > Yes. They're called "options" because they're optional. Otherwise > > they'd be called "requirements" or "dependencies". ;-) > > Hmm, yes, so I guess you'll understand why I have always found "Options" > a somewhat confusing name for that whole class... :-) > Good point. Perhaps we should refactor that class name to something a little more meaningful. > > > > > > OK, although the last to items can be skipped IMO: why not > > let OK start the > > > game? > > > > > > We don't start the game with OK because the user may not be finished > > setting up their game. If I want to select my game options, then enter > > in the players names, that needs to be just as valid as > > entering player > > names then selecting game options. > > > > This is why I'd prefer to keep these things all in the same window. > > Changing the dialog (or having an extra dialog) isn't at all necessary > > and causes more problems with the UI than it solves. > > OK, I'll try to change it that way one of these days. > > First the functionality, then the beautification. That's fine. If I get a chance, I can also do it myself. :-) ---Brett. I'd horsewhip you if I had a horse. -- Groucho Marx |