From: Brett L. <wak...@gm...> - 2007-08-01 23:58:58
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On Wed, 2007-08-01 at 23:28 +0200, Erik Vos wrote: > If a game has any <GameOption> tags, a dialog window will appear to > let the user make the necessary selections (in fact I have reused the > Options window). > The window contents are automatically generated from all found <GameOption> > tags. > Erik Vos This is exactly the kind of "bad pop-up" that I was talking about a couple of weeks ago. This needs to somehow be a part of the Options UI. Deciding whether to have an optional 6 train is not a question that's important enough to merit interrupting the start of a game. There are a couple of ways we can go about this: 1. A new section (JPanel) is added to the existing Options dialog, and shows any available variants, and is not visible if no variants are found. 2. A new button on the Options dialog that then pops up the variant selector dialog. 3. Some other idea that's not immediately apparent to me. ---Brett. Of course he was all in favour of Armageddon in *general* terms. -- (Terry Pratchett & Neil Gaiman, Good Omens) |