From: Erik V. <eri...@hc...> - 2007-07-28 15:41:48
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> > To implement it strictly according to the rules would mean, > > that the M&H owner would get a turn at each and every player/company > > turn change, in which the swap must be done or denied. > > You are going to find that other games have similar constructs, so it > might as well get solved now. Do any examples come to mind? The only comparable case I could find is the C&A private in 18EC, (which can be exchanged against a PRR share), but the rules do not say anything about *when* that privilege may be executed, so I would not count this one. Other player actions may have this in-between-other-player-turns property, but I can't remember any real examples right now. > > In hotseat and moderator play it would not be a problem: > > it would be just an extra allowed action (signalled > > by highlighting the Special menu). The fact that it would > > be executed by another than the current player is not a > problem here. > > > > But in internet play I don't see how we can implement this > > smoothly. Giving one player a turn in between all other turns > > would be pretty annoying, and slow down the game > > for an action that is almost never taken at all. > > I think the way the timing is handled in Cosmic Encounter > would work here. > Basically, you let things go on as usual and the player with > the option to > do some action at any point or any set of points may backup > one action to > intervene with their action. The undo facility makes that > easy, and you > just have to put in a limit of how far back they can go to > their action > point. Sounds doable. Erik. |