From: Brett L. <wak...@gm...> - 2007-07-27 23:28:35
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On Fri, 2007-07-27 at 18:56 -0400, John A. Tamplin wrote: > > But in internet play I don't see how we can implement this > > smoothly. Giving one player a turn in between all other turns > > would be pretty annoying, and slow down the game > > for an action that is almost never taken at all. > > I think the way the timing is handled in Cosmic Encounter would work here. > Basically, you let things go on as usual and the player with the option to > do some action at any point or any set of points may backup one action to > intervene with their action. The undo facility makes that easy, and you > just have to put in a limit of how far back they can go to their action > point. > I like that solution. For hotseat play, we can just simply have the exchange option available at all times. For PBEM and Internet play, we have the exchange button available and when selected, it undoes the last action, then performs the exchange. Sounds like we will also need a game type selector during startup, so that we can toggle between these behaviors. ---Brett. 'It must have been Fate that brought you here,' said Twoflower. 'Yes, it's the sort of thing he likes to do,' said Rincewind. (Interesting Times) |