From: Brett L. <wak...@gm...> - 2007-07-23 20:27:44
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On Mon, 2007-07-23 at 22:11 +0200, Erik Vos wrote: > > > Next I will start looking at implementing some more games. > > > Not sure which ones; the less special rules a game has, > > > the greater the chance that it can be done pretty quickly. > > > > My vote is 1856 or 1870. We've already got the maps in, so all that's > > really left are the rules for the privates and maybe the double yellow > > tile laying option (for 70), loans and nationalization (for 56). > > And 1870 price protection! That and the 1856 nationalization > do not count as simple matters to me, but I will have a look. > I was rather thinking about 1851, 18AL, 18GA and perhaps 18EU. > 1835 is already half done, but there the Prussian formation is the > bottleneck. > We will see. Those all sound fine. There's a few different games that deal with each of the things that are in 1856 and 1870 (e.g. nationalization, price protection, etc), so at some point we'll need to implement those. Though, it certainly doesn't have to be the next thing we tackle. A few months back, I picked up a copy of 1861, so I was considering adding in the map and tile counts for it. Due to its complexity, I don't expect us to be implementing it until we've tackled many of the simpler games. ;-) I also have been thinking about building out the website area that Sourceforge gives us. Now that we've got a nice looking map display, sticking some screenshots up there might be a good way to show the progress we're making. ---Brett. Next, upon a stool, we've a sight to make you drool. Seven virgins and a mule, keep it cool, keep it cool. -- ELP, "Karn Evil 9" (1st Impression, Part 2) |