From: brett l. <wak...@gm...> - 2007-06-24 16:10:18
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On 6/24/07, Erik Vos <eri...@hc...> wrote: > > On 6/23/07, Erik Vos <eri...@hc...> wrote: > > > > So... first question I have is in the Game Status > > window, in the Move > > > > menu, why are there two undo options? There's "Undo" and "Undo!". > > > > > > The idea is that ultimately players will only be able to > > > undo their own moves, but the game master will be able to > > undo everything. > > > So the whole undo stack is kept, but players can only move between > > > certain boundaries. > > > Undo! simulates this master command; for now it is there > > mainly for testing. > > > Don't expect it to work everywhere yet. > > > > > > > Ahhh... how about we relabel it as "Master Undo (for testing)" ? > > Hmm, isn't that a bit longish? > I was inspired by the vi commands that get a forcing character when > suffixed with a !, for instance q! forces quit where q doesn't. > I agree that some explanation is needed, perhaps a tooltip? > A tooltip would help, but in general having two menu options named the same thing is going to be confusing. I don't really see a problem with a long menu option. We're not limited for space there. > > > > Last... it looks like there's an issue with > > Util.getStreamForFile(). > > > > It's not finding any of the images for me. I'm going to > > try to debug > > > > this. > > > > > > I have wrestled with that as well. I think the fix was to > > put all images > > > in the Rails jar file. Finding property and image files > > clearly still needs > > > work. > > > > > > > I found the problem. there's a leading forward slash on the path > > name. it needs to be removed. > > Ah, yes, that is what happens if tile.root_directory does not have > a value in my.properties. I have now made sure that the slash is only > inserted if that property exists and is not empty. > Excellent. That sounds like a better fix than the one I had come up with. ---Brett |