From: Erik V. <eri...@hc...> - 2007-06-24 13:50:17
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> On 6/23/07, Erik Vos <eri...@hc...> wrote: > > > So... first question I have is in the Game Status > window, in the Move > > > menu, why are there two undo options? There's "Undo" and "Undo!". > > > > The idea is that ultimately players will only be able to > > undo their own moves, but the game master will be able to > undo everything. > > So the whole undo stack is kept, but players can only move between > > certain boundaries. > > Undo! simulates this master command; for now it is there > mainly for testing. > > Don't expect it to work everywhere yet. > > > > Ahhh... how about we relabel it as "Master Undo (for testing)" ? Hmm, isn't that a bit longish? I was inspired by the vi commands that get a forcing character when suffixed with a !, for instance q! forces quit where q doesn't. I agree that some explanation is needed, perhaps a tooltip? > > > Last... it looks like there's an issue with > Util.getStreamForFile(). > > > It's not finding any of the images for me. I'm going to > try to debug > > > this. > > > > I have wrestled with that as well. I think the fix was to > put all images > > in the Rails jar file. Finding property and image files > clearly still needs > > work. > > > > I found the problem. there's a leading forward slash on the path > name. it needs to be removed. Ah, yes, that is what happens if tile.root_directory does not have a value in my.properties. I have now made sure that the slash is only inserted if that property exists and is not empty. Erik. |