From: brett l. <wak...@gm...> - 2007-01-22 04:24:20
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On 1/21/07, Rainer Muetze <rai...@we...> wrote: > > >Here's the options that are acceptable to me: > > > > > >4. We can display a startup dialog for a few seconds that includes a > >logo image and the disclaimer text. Again, no user interaction is > >necessary, just display the dialog for 5 seconds, and then close it > >and go into the game. > > > > > >I will not force users to jump through a series of hoops every time > >they want to play a boardgame. > > > > > IDEA: We need some time to load the game. We can show the picture with the > disclaimer and a process-bar. > So nobody will be nerved, the user knows, for what he is waiting and has > time to read it. > Sounds perfect to me. I would use the AboutDialog with a little change, so > it can be displayed from the helpMenu and from the startProcess. > Have now expirience with processbars, but that would be intresting. > If you agree check the patch in without the Options-Changes. > This idea sounds good. >> > >OK, I have not read the hole open source licence yet, > >but properties are there to change it. We do not know, if there > >translation will be correct. > >I show only the english version, if the user choose english, and > >BOTH, if he choose an other language. > >At this way, the user can write a translation for him, but he has to > >change the code, if he want to change the meening. > > > > > >It sounds like you're over-thinking the issue. This added complexity > >is unnecessary. > > > >If someone is going to localise my project, I need to trust them to > >do a good job. Doing these sorts of second-guessing tactics is not a > >good way of showing that trust. > > > Thats a point. We trust them anyway, because we give them the sources if > they want them. > I will read the open licence and maybe there is allready the protection > for what I'm looking for. > IDEA: If we put the disclaimer into the licence-file it will be much more > protected as with my conclusion. > Is this a way we can go? > Yes, including the disclaimer into the readme is good. >>I know you want to get rid of GameTest. We'll do it very soon, but > >we > >>should do it after we refactor the package hierarchy. For now, we > >>should reorganize our existing files into a hierarchy that uses > >the > >>rails.foo.bar model and perhaps cleans up a few current > >>organizational issues. Then, we can move main() into a better > >>location. > >> > >I do not understand for what you are waiting, GameTest is complete > >implemented in RailsSwing, > >but If you want to to thinks twice from now on, don'nt remove it. > >You do not need another patch do do this change. > > > > > >I'm waiting because this is just an aesthetics change. GameTest may > >be ugly, but it works. > > > >The need to change it is really very low. > > > The need to hold on also. But keep it if you think you have too. > > > >Perhaps you should consult with a lawyer about this issue. > I would have done it, if it would not be so expensive. (This is an > international lawyer problem) > At least we are on thin ice anyway and there will be no last word on that, > until it is fight out. > > > > >I am very comfortable with our efforts. I know of at least two other > >projects that clone board games that have been around far longer than > >ours. Both of them do not hinder the user's experience just to cover > >their own asses. > > > You have your example projects and I have mine. Are yours popular? > Nevermind, If you like my two IDEAs, I will send you a new patch tomorrow. > (not with the progressbar, but without the internation double text and > without the userConfirmation) > The two projects I'm thinking of are: Colossus: http://colossus.sf.net JavaBBowl: http://home.austin.rr.com/javabbowl/ JavaBBowl is used heavily by http://fumbbl.com/ . |