From: Rainer M. <rai...@we...> - 2007-01-22 00:07:48
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>Here's the options that are acceptable to me: > > >4. We can display a startup dialog for a few seconds that includes a >logo image and the disclaimer text. Again, no user interaction is >necessary, just display the dialog for 5 seconds, and then close it >and go into the game. > > >I will not force users to jump through a series of hoops every time >they want to play a boardgame. > > IDEA: We need some time to load the game. We can show the picture with the disclaimer and a process-bar. So nobody will be nerved, the user knows, for what he is waiting and has time to read it. Sounds perfect to me. I would use the AboutDialog with a little change, so it can be displayed from the helpMenu and from the startProcess. Have now expirience with processbars, but that would be intresting. If you agree check the patch in without the Options-Changes. >> >OK, I have not read the hole open source licence yet, >but properties are there to change it. We do not know, if there >translation will be correct. >I show only the english version, if the user choose english, and >BOTH, if he choose an other language. >At this way, the user can write a translation for him, but he has to >change the code, if he want to change the meening. > > >It sounds like you're over-thinking the issue. This added complexity >is unnecessary. > >If someone is going to localise my project, I need to trust them to >do a good job. Doing these sorts of second-guessing tactics is not a >good way of showing that trust. > Thats a point. We trust them anyway, because we give them the sources if they want them. I will read the open licence and maybe there is allready the protection for what I'm looking for. IDEA: If we put the disclaimer into the licence-file it will be much more protected as with my conclusion. Is this a way we can go? >>I know you want to get rid of GameTest. We'll do it very soon, but >we >>should do it after we refactor the package hierarchy. For now, we >>should reorganize our existing files into a hierarchy that uses >the >>rails.foo.bar model and perhaps cleans up a few current >>organizational issues. Then, we can move main() into a better >>location. >> >I do not understand for what you are waiting, GameTest is complete >implemented in RailsSwing, >but If you want to to thinks twice from now on, don'nt remove it. >You do not need another patch do do this change. > > >I'm waiting because this is just an aesthetics change. GameTest may >be ugly, but it works. > >The need to change it is really very low. > The need to hold on also. But keep it if you think you have too. >Perhaps you should consult with a lawyer about this issue. I would have done it, if it would not be so expensive. (This is an international lawyer problem) At least we are on thin ice anyway and there will be no last word on that, until it is fight out. > >I am very comfortable with our efforts. I know of at least two other >projects that clone board games that have been around far longer than >ours. Both of them do not hinder the user's experience just to cover >their own asses. > You have your example projects and I have mine. Are yours popular? Nevermind, If you like my two IDEAs, I will send you a new patch tomorrow. (not with the progressbar, but without the internation double text and without the userConfirmation) Rainer |