From: brett l. <wak...@gm...> - 2006-07-28 19:06:27
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On 7/24/06, Erik Vos <eri...@hc...> wrote: > For a break with the Undo stuff, I will try to implement some more > aspects of 1835, of which I had already done several bits a year ago. > Sounds good. > A selection box after selecting 1835 will now ask for the opening > variant to play: Standard, Clemens or Snake. The Start round variants > work, except for some validation rules (cash!). Rather than a separate pop-up, I think we should include this in the Options dialog. I think some sort of "when game X is selected, we populate the dialog with the available options" mechanism would work. > I have chosen this game because (1) it's already partly done, > (2) it adds some interesting new game aspects, and (3) the > extra's are probably not too difficult to implement. > In particular, there are no special private properties > beyond what we already have (except for the Prussian formation). > It is a well-known game too, at least in Europe... > Sounds good to me. Will coding the Prussian formation be generic enough to also handle the CNR in 1856? Or are there specifics about each that might require special-case coding? > Another simple game that should be easily doable is 1851; > only the start round needs extra coding. > Is there an easy way we can differentiate between playable and unplayable games in our UI? Right now, users have no way of knowing what isn't fully implemented until they try to play it. I suspect this may require changing how we populate the game list, but perhaps that might be a good thing for a few different reasons. ---Brett. |