From: brett l. <wak...@gm...> - 2006-07-07 21:07:46
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On 7/7/06, Erik Vos <eri...@hc...> wrote: > I have created tile files per game to keep the files smaller and load > faster (XML parsing is not cheap). The Tiles.xml including all > tiles could then be omitted from the published game. > But it can of course also be done the other way around, > at the expense of a noticeably longer initialisation time. > IMO we are already near the edge of what I find tolerable. YMMV. The way we're transcoding the SVG into a rendered image is really really slow and clunky. I've also noticed that we're incurring the cost of loading the tile image more than once as we iterate through the tile list. Right now we're not checking for an already loaded tile image, which is slowing things down considerably. Once we fix some of the image loading and rendering issues, the load times will decrease immensely. ---Brett |