From: John A. T. <ja...@ja...> - 2006-07-02 03:24:36
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brett lentz wrote: >All those will work. Do you have time to work on the XML data for those? > > I don't own 1899, 18NL, or 18KAAS, but I can do the others. Where are special abilities for privates defined? What is missing for 18AL, which is already there? >We were waiting on route calculation for someone (you?) to port their >tile data over. > > Perhaps I misunderstood -- when we last discussed that sometime around last November, it sounded like you didn't want to use the tile database for route determination but only for drawing, with a comment about the connectivity bit fields which would be used for route calculation being too convoluted for use in Rails. If I am remembering incorrectly or you have changed your mind, there is no reason the API to the tile database couldn't be nailed down pretty quickly and the route calculation code written based on that. I'm sorry I haven't had the time I thought I would, and I am pressed for time to get 2 more (possibly 3 or 4) games in production in time for Essen. I wont have time in the next month or so to spend a lot of time such as finishing up the Java port of the tile rendering code (or then writing the Swing output device for it), but it wouldn't be hard to implement the non-drawing parts of the API based on a static XML file for use in route calculation (or derive it from the information currently in Tiles.xml which appears to have the connectivity requirements, other than track that merges before a city [ie, city to A and city to B share track before it gets to the city and can't be used by two different trains]). -- John A. Tamplin ja...@ja... 770/436-5387 HOME 4116 Manson Ave Smyrna, GA 30082-3723 |