From: brett l. <wak...@gm...> - 2006-07-02 01:51:38
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On 7/1/06, John A. Tamplin <ja...@ja...> wrote: > brett lentz wrote: > > >I agree. I think we could do 1870 and maybe even 1856 without too > >much trouble or worrying about deeper consequences. > > > > > If you want games that are closer, there are a number of "1830 on a > different map" games which would require fewer additions than either of > these. 1889, 1899, 18NL, 18KAAS, 18AL, 18GA, 18TN and others would fit > in this category. > All those will work. Do you have time to work on the XML data for those? > >Let's hold off on 18EU until we can do a complete implementation of the game. > > > >Ok, so let's prioritize things like this: > > > >1. Undo - this seems to be the most important and desired feature. > >2. 1870 - because it's very close to 1830. Other than the privates and > >splitting revenue we've already got almost all of the rules > >differences, so I expect this will be quick to get fully working. > > > > > Share price protection (and the resulting order shuffling), redeeming, > and reissuing are all implemented? > Nope, those are the things we'd need to implement. > >3. Save Games - while this is important, due to the relative ease of > >playing a full game in a single sitting, I think we can push this off > >a little bit. > > > > > I would say route calculation should probably go before this, although > depending on how #1 is done this may come almost for free. > We were waiting on route calculation for someone (you?) to port their tile data over. ---Brett. |