From: Erik V. <eri...@hc...> - 2006-07-01 22:22:40
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> >Excellent ideas. I know 18EU has been extremely popular, so it > >certainly makes sense to include it sooner rather than later. I've > >only played it once, so I'm not familiar enough with how different it > >is to those that I have played more frequently. Much of 18EU can already be configured. > > > The rules are available at > http://www.deepthoughtgames.com/games/18EU/ > but here is a summary of differences: > > * There are no privates, but instead 15 minors. The auction is a > bit unusual, but after that they operate as normal corporations > except for a different train limit, inability to lay > green tiles, > and they always split 50/50 with the owner (there are > no shares). Such minors can already be configured, and work. A new StartRound subclass should be developed to handle the auction. > * You can't start a corporation normally until the first > 5. Before > then, you have to exchange a minor to start a new > company, and you > can exchange multiple minors for shares. The company gets the > assets of any minors traded in, which means they can avoid going > backward the first time (usually). You can choose any > corporation > available to start, and as it gets the tokens of the > minors traded > in that determines where it starts. No exchange/merger mechanisms exist yet. That would be a major addition. > * There are Pullman trains which can be bought, but can't run > separately from another train. Instead, they increase the value > of another train's run. No big deal. > * There are red-to-red bonuses. We don't have route calculation yet, so this should be done by hand anyway. If we agree that at least a partial 18EU implementation would be nice to have, I'll be happy to start working on it. Don't hold your breath for the minor conversion, though. Erik. |