From: brett l. <wak...@gm...> - 2006-06-29 23:50:30
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I agree with Erik, I think Loading and Saving games ought to be the next feature we add. I suppose the big question is... how? I don't think we necessarily need to worry about people tampering with the saved game files. Most anti-cheat measures are futile unless we commit to providing constant updates to an anti-cheat system. So, I think a saved game can just be an XML file that stores the state of the game. Due to our setup, we'll need to define saved game data specific to each game. For example, 1856 needs to store amount of debt a company has, while 1830 doesn't. We're probably going to want to define a DTD for each game to provide a template for saved game files of a particular game type. Then, we can just build the saved game based on the DTD. Thoughts? ---Brett. |