From: Brett L. <wak...@ea...> - 2006-01-10 22:39:08
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>> Ok... I've gotten the merged ORWindow working and comitted. >> It can still use some tweaking to get the sizing correct. > >I was a bit skeptical, but it looks pretty good. > Thanks. I didn't want to change how any of our components looked. I like the way the status info is presented. I just wanted everything to be contained within a single window. >One small annoyance: if I make the map visible at the start of the game, >and then click it away, it does not become automatically visible again >at the start of the first OR. I must click it on again in StatusWindow. > Yeah, I've noticed this too. I'm working on tracking down the cause. >> One lingering issue: Is there a way to find whether there >> has been an Operating Round or not? > >There wasn't, but now there is: OperatingRound.getLastORNumber() >returns the last (cumulative) OR number - zero if there wasn't any. > Perfect. This fixes a bug you hadn't seen yet. ;-) ---Brett. |