From: Brett L. <wak...@ea...> - 2005-12-28 23:07:54
|
Great! That's fixed. I've just comitted additions to the mess that is token drawing. Now we're at least drawing tokens in such a way that you can see all the tokens on the hex. In many cases it's rather ugly and doesn't at all account for tile rotation, but at least you're being shown the pertinent information needed to play. I'm considering whether to add compensating for tile rotation into this mess, but I think that may be something best left for waiting until John's tile rendering framework is available to pull more specific coordinate data from. For now, it's one more step toward playability. ---Brett. -----Original Message----- >From: Erik Vos <eri...@hc...> >Sent: Dec 27, 2005 6:55 PM >To: rai...@li... >Subject: RE: [Rails-devel] Fun with Tokens > > >> The bug is that I am stepping through the game to the point >> where I have met all the requirements needed to upgrade the >> B&O's home tile and the game is tossing back an error saying >> that the hex can't be upgraded yet. > >Just got a brainwave: when I implemented the hex-blocking feature, >I did unlock when the private was bought, but forgot to unlock >when the private closed! I knew it, but it slipped out of my mind.... > >The track-preserving rule now also works, except in some cases >with brown multi-city (OO) tiles. > >Erik. > > > > >------------------------------------------------------- >This SF.net email is sponsored by: Splunk Inc. Do you grep through log files >for problems? Stop! Download the new AJAX search engine that makes >searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! >http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click >_______________________________________________ >Rails-devel mailing list >Rai...@li... >https://lists.sourceforge.net/lists/listinfo/rails-devel |