From: Brett L. <wak...@ea...> - 2005-12-14 19:22:13
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> Which tile does that apply to? I can't find any misfits here. Hmmm... taking a second look, I think you're right. I keep looking for a valid rotation, but then I realize that the rotations I want to see would end up with track heading off-board, which isn't legal. Ok, scratch that item. >This is done, except for the special token lays and the M&H/NYC swap. Great. Not much left there. >> Right now route counting requires looking at the tooltips of >> each hex to see the city's value. While cumbersome, it's not >> something that needs fixing just yet. >Restricting tile lays to extend existing routes also depends on that. >However, I could pretty easily add a restriction that a new tile should >connect to some existing track, except on a home base. I think you may have misunderstood me. I was meaning as a player, because we don't have automatic route calculation, the only way to visually calculate a company's routes is for the player to hover the mouse over each city hex and wait for the tooltip to pop up and display how much the city is worth. >Route determination is the biggest issue still left. Next year! Yep, but I see that as a post-1.0 issue. ;-) ---Brett. |