From: Erik V. <eri...@hc...> - 2005-11-13 21:45:42
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> Great! > > One thing left to add to the map is mountains and river/water hexes. > > There are two approaches that I can see for this. > > 1. Creating custom hex tile graphics, allocating a bunch of > ID numbers (probably negative numbers so as to not overlap > the existing scheme), and updating the map XML. > 2. Dynamically draw them on top of the hexes using > Graphics/Graphics2D drawing. > > Is there any preference to which we should pursue? My real preference would be to leave this until someone manages to create a full map, which can act as a background (on top of which we would NOT draw the preprinted tiles). But I realise that that may be ahead of us for a long time. Marco's Tile Designer does not yet allow for creating tiles with such special symbols (and we don't have the source code). So your second option is the only one we can realise on short term. Problem is, that such symbols, if drawn on a fixed position in the tile, may overlap preprinted track or cities, but I guess we could live with that. Erik. |