From: Erik V. <eri...@hc...> - 2005-09-22 21:53:45
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I've done it a little bit different: a new method setTileOrientation() in GUIHex. Please update as well because I fixed two minor compilation errors on my side (the BICUBIC problem and a missing getContentPane(). in MapWindow. Guess it's my Java version.... Erik. > -----Original Message----- > From: rai...@li... > [mailto:rai...@li...] On Behalf Of Erik Vos > Sent: 22 September 2005 22:24 > To: rai...@li... > Subject: RE: [Rails-devel] Tiles are working... sorta. > > One little problem: > My version of java (1.4.2) does not have > AffineTransformOp.TYPE_BICUBIC, > I have replaced it for now by AffineTransformOp.TYPE_BILINEAR. > > Another problem is that the map does not repaint correctly > when the window regains focus. > > How are we going to specify rotation? > I suggest to add an extra int argument to the GUIEWHex constructor, > which can range from 0-5 which indicates the number of 60 degrees > clockwise turns to get at the actual orientation. > > I suppose af.rotate() does the turning? Why is it 0.5 now? > Not clear to me how to tweak it to get our 60/120/180 deg rotations. > > I'm now going add the rotations to the 1830 hex map based > on the current output. > > Erik. > > > -----Original Message----- > > From: rai...@li... > > [mailto:rai...@li...] On Behalf Of > > Brett Lentz > > Sent: 22 September 2005 00:24 > > To: rai...@li... > > Subject: RE: [Rails-devel] Tiles are working... sorta. > > > > Sounds fine by me. I hope seeing the fully drawn game maps > > is at least a little inspiring. ;-) > > > > I've added an ImageLoader class so that we only load tile > > images once rather than reread every file for every repaint. > > Currently it's instantiated in HexMap, but I'm not > > completely certain it will be able to stay there. It might > > need to move to MapManager or some other place. > > > > I've added a BufferedImage and AffineTransform to GUIHex. > > This is where we'll control the image's rotation and scaling. > > > > I've mentioned previously that I've added a Paint() method to > > GUIEWHex that extends the Paint() method in GUIHex. This > > will contain the hard-coded numbers for rotation and scaling. > > > > > > > > ---Brett. > > > > > > > > -----Original Message----- > > From: Erik Vos <eri...@hc...> > > Sent: Sep 21, 2005 3:08 PM > > To: rai...@li... > > Subject: RE: [Rails-devel] Tiles are working... sorta. > > > > > Things that aren't working yet: > > > > > > 1. We haven't defined the hex orientation in map.xml, so some > > > of the map tiles aren't rotated properly. > > > > That I had planned to do when tiles would be displayable: > > trying out the right rotation codes by trial and error (!). > > So now is the time to start working on that. > > > > > 2. There's a few different things causing huge performance > > > hits for drawing all tiles. > > > > > > 3. There's currently no interactivity with the map. > > > > > > Soon we'll need to build the logic for rotating through legal > > > tiles. Is there already a method defined for obtaining arrays > > > of tiles, such as an array of all yellow tile IDs? > > > > No, Tiles.xml is not read yet. But I think this file has > the necessary > > ingredients to create an internal representation of each tile's > > nodes and tracks in terms of objects and relations between objects > > (although I have some vague ideas on how it could be done). > > > > I'll look at what you have now tomorrow, maybe it inspires me to > > something.... > > > > Erik. > > > > > > > > > > ------------------------------------------------------- > > SF.Net email is sponsored by: > > Tame your development challenges with Apache's Geronimo App > > Server. Download > > it for free - -and be entered to win a 42" plasma tv or > your very own > > Sony(tm)PSP. Click here to play: > http://sourceforge.net/geronimo.php > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > > ------------------------------------------------------- > > SF.Net email is sponsored by: > > Tame your development challenges with Apache's Geronimo App > > Server. Download > > it for free - -and be entered to win a 42" plasma tv or > your very own > > Sony(tm)PSP. Click here to play: > http://sourceforge.net/geronimo.php > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > > > ------------------------------------------------------- > SF.Net email is sponsored by: > Tame your development challenges with Apache's Geronimo App > Server. Download > it for free - -and be entered to win a 42" plasma tv or your very own > Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |