From: Erik V. <eri...@hc...> - 2005-09-07 22:00:28
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> After beating on this for a while, and only receiving limited > help from Marco Rocci, I'm thinking that for the time being > we should use GIF or PNG tile graphics despite their obvious > limitations. Java already supports the formats, and as near > as I can tell AffineTransform should be able to handle > rotating the images as we need them. > > If we can't rotate them on the fly, the graphics are small, > and we only need 12 images to cover every rotation option for > each hex (and some tiles never appear in all possible > orientations). I don't really like the option of distributing > thousands of image sprites, but it's easy to do and solves > the problem for the short-term. > > What do you all think? Should we just punt on the SVG > support for now, or is someone close to getting it working? I'm not working on the graphics part, and anything that works is fine with me, at least on the short term. Erik. |